Fast Travel Script [RMVXA] [RGSS3]

Fast travel is a concept where you have several locations in a map (Usually this map is called an overworld map) and by selecting one of those locations, you’re transported to their respective location.

I need fast travel script in my recent project, so I do some search for them. Most of them were good enough. However, there’s a problem. My map is big enough that they won’t fit on the screen. Resizing the map could solve the problem but make several locations that are very close to each other looks like just one location on the resized map. And that’s the background story of this script.

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Script Update, RMVXA Skip Message Script

It turns out that when using my Skip Message Script on RMVXA, it’s faster to skip through messages by tapping space button rather than holding the CTRL. This made the script inferior and not a decent option to use. Worry not, as I’ve updated the script so that when you hold the CTRL button, it’ll behave the same way like when the space button is tapped.

Another update to this script is, the ability to dismiss “\.” and “\|” code when you’re holding CTRL. The old version of this script is still running the codes because I’m only invented the skip message for simple message, and forgot to pay attention on these codes.

Enemy HP SP Limit Exceed Script [RMXP] [RGSS]

Someone was asking me whether there’s a script like this exist already. Well, I’m sure there must be one exist, but I’m too lazy to search, so I made one. 🙂

The script enables you to change the HP and SP limit manually from the script editor.

The set up is simple. First, put this script on your game. After that, enlist the enemy ID in an array, and made another array for how much the HP or SP will be.

Here’s the script: Enemy HP SP Limit Exceed Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (11 May 2016) – Initial design.

P.S. It’s possible to change the limit for other statuses as well, but I’ll wait until someone ask me for doing it. :p

Special Equip MAX HP SP Mod Script [RMXP] [RGSS]

I’m sure that there’s exist a script like this already. It just my googling skill is quite rusty, and I can’t find one and had to make one myself.

The purpose of this script is to make an equip that able to increase a character max HP and max SP, as it can’t be done by default on RPG Maker XP without some degree of eventing, and it’s tiring.

The set up is simple. First, put this script on your game. After that, enlist the ID of an equip in an array, and made another array for how much the equip increase the HP or SP.

Here’s the script: Special Equip MAX HP SP Mod Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (16 January 2016) – Initial design.

Custom Position Message Box [RMMV] [JS]

It all begins when I want to use a custom box for my message box. It turns out that the text was out of place, and I had to move it so that it doesn’t look weird. I began searching for a way to move the message box manually and turns out that some people had the same problem and there’s no good solution yet. Thus I made this simple plugin so I can continue my project and others might find a good use for it. 🙂

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Persistent Data Script [RMXP] [RGSS]

Persistent data is a data that still exist when the player visits the game again. The example of this is stuff like a “New Game +” feature on some game, system setting, unlockables, and gallery.

However, RMXP only loads stored data when a player loads a specific save file, which is rather inconvenient when we’re trying to make a system similar to those I’ve mentioned before.

This script enables the game to load certain in-game switches and variables automatically when the game starts.

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