Enemy HP SP Limit Exceed Script [RMXP] [RGSS]

Someone was asking me whether there’s a script like this exist already. Well, I’m sure there must be one exist, but I’m too lazy to search, so I made one. 🙂

The script enables you to change the HP and SP limit manually from the script editor.

The set up is simple. First, put this script on your game. After that, enlist the enemy ID in an array, and made another array for how much the HP or SP will be.

Here’s the script: Enemy HP SP Limit Exceed Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (11 May 2016) – Initial design.

P.S. It’s possible to change the limit for other statuses as well, but I’ll wait until someone ask me for doing it. :p

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Calcu-Late on Steam!

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Might be late to announce this, but oh, well. Here goes nothing.

Calcu-Late is available on steam for around 1 USD. It’s all thanks you everyone support that the game is able to go this far. 🙂

Click this to go to the steam page.

P.S. You guys might realized that I’m not too active for this recent month. Well, I’ve been occupied on playing some games and I’ll tell you guys about it later. 🙂

Special Equip MAX HP SP Mod Script [RMXP] [RGSS]

I’m sure that there’s exist a script like this already. It just my googling skill is quite rusty, and I can’t find one and had to make one myself.

The purpose of this script is to make an equip that able to increase a character max HP and max SP, as it can’t be done by default on RPG Maker XP without some degree of eventing, and it’s tiring.

The set up is simple. First, put this script on your game. After that, enlist the ID of an equip in an array, and made another array for how much the equip increase the HP or SP.

Here’s the script: Special Equip MAX HP SP Mod Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (16 January 2016) – Initial design.

Calcu-Late on Steam Greenlight!

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That’s right folks! The game is available for vote on steam greenlight right now. You can vote for the game here.

It’s all start with a competition from RPG Maker Web. I never imagine that the game will advance this far at the moment. Many thanks for the supporter. Just a little step more, my dream to sell a game internationally will become a reality. 🙂

Persistent Data Script [RMXP] [RGSS]

Persistent data is a data that still exist when the player visits the game again. The example of this is stuff like a “New Game +” feature on some game, system setting, unlockables, and gallery.

However, RMXP only loads stored data when a player loads a specific save file, which is rather inconvenient when we’re trying to make a system similar to those I’ve mentioned before.

This script enables the game to load certain in-game switches and variables automatically when the game starts.

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Special Invulnerable State Script [RMXP] [RGSS]

Let me clear this first. Death/Knockout states in RPG Maker XP is making the character invulnerable to attacks. Well, technically there’s no point to attacking someone who’s been Death/Knockout at the first place, thus granting them the invulnerable statuses for the sake of it. However, there’s no such way to make a character invulnerable by default on RPG Maker XP.

This script grants the “invulnerable to attack” statuses, done by enlisting them inside the script.

The set up is simple. First, put this script on your game. After that, enlist the states into their appropriate place, and you’re done. 😉

Here’s the script: Special Invulnerable States Script

Note :
Since the script is tampering with the targeting system and stuff that is related, this script might incompatible with another script that alters the same stuff. Leave a comment below in case some incompatibility occurred, and I’ll fix it when I have time. :p

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change :
Version 1.3 (19 November 2015) – Bug Fix, Special Tone Feature.
Version 1.2 (10 November 2015) – Bug Fix.
Version 1.1 (10 November 2015) – Bug Fix.
Version 1.0 (9 November 2015) – Initial design.

Skip Message Feature Script [RMXP] [RGSS]

There’s a time when we game-over-ed several times on certain game. The bad thing is, when we want to return to the place where we game-over-ed, we need to go through a lot of boring lines which we already read before. Sometimes we wondered if only we could skip these, life would become easier.

Let me introduce you to a simple script which enabling you to skip messages by only pressing one button (CTRL, in this case). It will let you skip those boring text, and will only stop when it reach options or number input.

Actualy, you just need to add no more than 6 line if you follow the instruction provided here. But for the sake of the people that want to use this instantly, here’s the script :

Skip Message Feature Script

The setup is simple. Just put the script above the main script, as always. 🙂

Note :
The script is incompatible with Dubealex AMS R4. If you’re using Dubealex AMS R4 and still want to use this feature, put this script below Dubealex AMS :

Skip Message Feature Script Dubealex AMS Integration

I suspect that any script that overwrite the Message_Window update method will be incompatible with this script.

Term of Use :
1. You can use it for whatever purpose you want. If you credit me for providing the basic method, I’ll appreciate it.