Enemy HP SP Limit Exceed Script [RMXP] [RGSS]

Someone was asking me whether there’s a script like this exist already. Well, I’m sure there must be one exist, but I’m too lazy to search, so I made one. 🙂

The script enables you to change the HP and SP limit manually from the script editor.

The set up is simple. First, put this script on your game. After that, enlist the enemy ID in an array, and made another array for how much the HP or SP will be.

Here’s the script: Enemy HP SP Limit Exceed Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (11 May 2016) – Initial design.

P.S. It’s possible to change the limit for other statuses as well, but I’ll wait until someone ask me for doing it. :p

Calcu-Late on Steam!

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Might be late to announce this, but oh, well. Here goes nothing.

Calcu-Late is available on steam for around 1 USD. It’s all thanks you everyone support that the game is able to go this far. 🙂

Click this to go to the steam page.

P.S. You guys might realized that I’m not too active for this recent month. Well, I’ve been occupied on playing some games and I’ll tell you guys about it later. 🙂

Special Equip MAX HP SP Mod Script [RMXP] [RGSS]

I’m sure that there’s exist a script like this already. It just my googling skill is quite rusty, and I can’t find one and had to make one myself.

The purpose of this script is to make an equip that able to increase a character max HP and max SP, as it can’t be done by default on RPG Maker XP without some degree of eventing, and it’s tiring.

The set up is simple. First, put this script on your game. After that, enlist the ID of an equip in an array, and made another array for how much the equip increase the HP or SP.

Here’s the script: Special Equip MAX HP SP Mod Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.0 (16 January 2016) – Initial design.

Calcu-Late on Steam Greenlight!

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That’s right folks! The game is available for vote on steam greenlight right now. You can vote for the game here.

It’s all start with a competition from RPG Maker Web. I never imagine that the game will advance this far at the moment. Many thanks for the supporter. Just a little step more, my dream to sell a game internationally will become a reality. 🙂

Persistent Data Script [RMXP] [RGSS]

Persistent data is a data that still exist when the player visits the game again. The example of this is stuff like a “New Game +” feature on some game, system setting, unlockables, and gallery.

However, RMXP only loads stored data when a player loads a specific save file, which is rather inconvenient when we’re trying to make a system similar to those I’ve mentioned before.

This script enables the game to load certain in-game switches and variables automatically when the game starts.

Continue reading

Special Invulnerable State Script [RMXP] [RGSS]

Let me clear this first. Death/Knockout states in RPG Maker XP is making the character invulnerable to attacks. Well, technically there’s no point to attacking someone who’s been Death/Knockout at the first place, thus granting them the invulnerable statuses for the sake of it. However, there’s no such way to make a character invulnerable by default on RPG Maker XP.

This script grants the “invulnerable to attack” statuses, done by enlisting them inside the script.

The set up is simple. First, put this script on your game. After that, enlist the states into their appropriate place, and you’re done. 😉

Here’s the script: Special Invulnerable States Script

Note :
Since the script is tampering with the targeting system and stuff that is related, this script might incompatible with another script that alters the same stuff. Leave a comment below in case some incompatibility occurred, and I’ll fix it when I have time. :p

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change :
Version 1.3 (19 November 2015) – Bug Fix, Special Tone Feature.
Version 1.2 (10 November 2015) – Bug Fix.
Version 1.1 (10 November 2015) – Bug Fix.
Version 1.0 (9 November 2015) – Initial design.

Calcu-Late in GDG!

So, next week, on 7th november 2015, Blazing Fanfish will attend GDG, located at Telkom University, Bandung, Indonesia. They will show Calcu-Late, a game where I was involved in the production!

You can play the Calcu-Late right on Blazing Fanfish booth, or you can just buy the game at special price there, and play it at your home when you got several hours to spare. :p

See you at GDD, or Blazing Fanfish booth. Yes, I’ll be going to join the party there. 🙂

Calcu-Late’s Official Page

Calcu-Late’s Itch.io Page (You can buy the game here!)

Calcu-Late in Doujin Dalam Botol (For Indonesia Region Only!)